Thursday, June 21, 2012
GURPS DF] Adventurers & Adversaries Recruiting now for a GURPS Dungeon Fantasy game. Expect all kinds of adventures, not just straight dungeon crawls, in exotic locations. I expect to run this like a sandox campaign, so keep that playstyle in mind. Once the campaign's players (I expect a max of four) have been confirmed, I expect to have a session on one of Thursday, Wednesday, Monday or Sunday, with start time being between midday to 5 PM. My timezone is Australia/Perth, or UTC/GMT +8 hours, or WST. Use the timezone converter on the net, first! Tell me which day of the week and time would be best for you. If all goes well, I expect to start the campaign within one week from now at the least, two weeks at the very most. I'll using the Roll20 software for this game, so I'll send you a player's link when the game starts. My name is Michael Keenan (same as my Google+ name, of course), and the recruitment thread on the Roll20 forums is at http://community.roll20.net/discussion/571/players-wanted-for-gurps-dungeon-fantasy-game My avatar on the Roll20 forums is Nicholas Cage in The Wicker Man remake, you know what scene. My avatar on Google+ is a splash of paint in the colours of the Australian flag. My e-mail is: p (underscore) dragon500 (at) hotmail (dot) com Character creation guidelines: 250-point characters with -50 in disadvantages and up to 5 quirks. Don't have to stick to "class" templates 100%, but racial templates are as per DF 3 and work within the Cheat Sheet in DF 1. Also note that required advantages and disadvantages will be necessary. Cultural Familiaries available: Western Kingdoms (recommended), Eastern Nationalities, Chaos Wastes, Elven, Dwarven, Goblin-Kin, Coleopteran, Faerie, Reptilian, Infernal, Celestial. Languages available: Western Common (recommended), Eastern Common, Elvish, Dwarven, Orcish, Infernal, Celestial, Draconian, Coleopteran, Lizard Tongue. As per P108, advantages and disadvantages using real-time will instead use game-time. Coins won't a weight statistic to track, as that's too bean-county, but volume WILL count, to avoid abuse. Be sure to write up extensive notes and page references at the bottom of your sheet about your equipment, racial template, disadvantages, advantages and so on to be better aid your GM in making calls.
Monday, June 4, 2012
My name is John Clement. I am also Dramaman at osrgaming.org and dragonsfoot.org. I am running a Labyrinth Lord game at 7:00 PM central time on Friday, June 8, 2012. That is 9:00 AM in Tokyo on Saturday, June 9, 2012. The game will be run using a google+ hangout. A riverboat carrying precious cargo belonging to Baron Bothwell has vanished. Agents of the baron and his rival, Duke Dunlop, are contending to recover a mysterious locked chest. Your party has learned of an abandoned island way-station that may hold clues to the River Queen's disappearance and lead to coveted prize, if you can reach it quickly. But dangerous is the Scarson River and the surrounding area. Even more troubling is that agents of the baron and/or duke may have infiltrated your party. Pregen characters ranging from 2nd to 4th levels will be provided for this one-shot adventure. There will be one character available for each type of class (Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling) offered in Labyrinth Lord. All characters will have one or more magical items and will be alloted on a first come basis. On google+ my name is JD Clement, and the email address is clementovich at gmail dot com. My avatar is a picture of a tinker gnome.