Wednesday, July 18, 2012
First session: Monday, July 23, 9 pm - 12 midnight EST
The name of the campaign is "Vaults of Pahvelorn" and will be run using OD&D.
Several generations past, the ambitious lord Arios set out into the
wilderness to extend the reach of civilization. In consultation with
his sorcerer Ismahir (for all wise lords have a wizard), he selected a
hill called Pahvelorn for his stronghold and raised up a mighty
fortress. He drove the giants away and slayed several dragons. The
populace prospered.
But then strange things began to happen around the fortress, and
Ismahir was gone for months at a time. Unnatural creatures would
emerge from the dark spaces beneath the castle. Other advisors begged
Arios to be rid of the wizard, but he was loyal to his old companion.
Then, one day, when Arios was out on the hunt, he heard a terrific
roar and the earth shook. He immediately returned to his fortress to
discover only a giant pit in the earth where but days before had proud
Pahvelorn stood. Above, clods of dirt and worms rained down from the
fortress as it rose into the cloudy sky. Ismahir was never seen again.
In the pit below where the hill had once been, dark things writhed and
hissed in unfamiliar daylight, even the pale light filtered by the
day's heavy clouds.
Or, so go the stories. All we know for certain is that most of the
good people left soon after the castle ascended into the overworld.
Bereft of family and distrusted by the villagers, Arios vanished into
the wilderness with his most loyal men, seeking to redeem himself the
way he first gained glory. Now, half ruined, the village Zorfath
perches over the edge of the pit, the haunt of mercenaries and
treasure hunters, a gateway into dark places opened by the castle's
leaving.
A shadow has been recently seen over the land, however. Crops wither
where it passes. After a 101 year absence, the fortress is returning.
System is OD&D. The 3 LBBs plus the thief from Supplement I: Greyhawk.
Human only. Proposed venue is G+ hangouts, every week or so, and would
use the excursion format (so consistent attendance would not be
required). Having access to a copy of the rules is not required;
character generation rules will be provided.
Character generation guidelines:
http://untimately.blogspot.com/2012/07/pahvelorn-summary.html
The campaign pitch can also be found here:
http://untimately.blogspot.com/2012/07/vaults-of-pahvelorn.html
Let me know if you need anything else, I think I covered everything
you requested in the "how to submit a game" link.
Thanks!
Best,
Brendan
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