Thursday, September 13, 2012

Gamma Red Death World

My name is Paul Schaefer. You may know from my blog, "Mutants & Magic." http://mutantsmagic.blogspot.com/2012/09/gamma-red-death-world-flailsnails-on-g.html
I'm running a Labrynth Lord/Mutant Future mashup game on 21 September 2012. Time to be determined.
Characters should be first to fourth level. FLAILSNAILS characters welcome.
To create new characters and review house rules,  please use these guidelines: https://docs.google.com/document/pub?id=1WoPG8s2iRUROIOYM0J5d2uLZqrD-zCQgA8P9BctxuGs
The game is set on late 1800's Earth after a Martian invasion.
Martian warlords, entrenched in their techno-organic fortresses, terrorize humanity with their mutated creations.
Weird science and strange magics have opened ancient portals to another world, allowing bizarre creatures through.
Characters fight to defend the Earth or just struggle to survive.
On google + my name is Paul Schaefer, and the email address is "nemo235 at hotmail dot com."
My avatar is a picture of me holding up a fake mustache and fake hat.

Tuesday, August 7, 2012

Ordinary-Extraordinary

Small ordinary people leading small ordinary lives in a small ordinary college town. How quaint! But how well will they cope when the world goes crazy?

Hi! I'm Bryan Rumph (nmdrkangl at gmail ) on Google+ (longish blonde hair, beard, glasses, backlit) and I'm going to be running a age 18+ Risus Campaign I've entitled Ordinary-Extraordinary! It will be running on Sundays at 3pm Eastern (UTC-4). Getting started is simple, character generation in the Risus system can take as little as 30 seconds, so don't feel you have to show up prepared. If you WANT to be prepared, however, I won't stop you. Info you need: 10 dice. 4 dice max per cliche, no cliche limit. No Advanced Rules. Looking for a lighthearted campaign? Give it a shot.

Risus System: http://www222.pair.com/sjohn/risus.htm
Game Blog: https://sites.google.com/site/hangoutrp/games/risus/ordinary-extraordinary

Wednesday, August 1, 2012

CONSTANTCON MASTER CALENDAR

Check it out, check it out! ConstantCon! Check it out!
There's a new calendar, one that's actually up to date, for ConstantCon. Thank Zach Marx Weber.
Here's the calendar.
Here's the submission form.

Wednesday, July 18, 2012

Matrix RPG.

This post has been re-edited. I've had a bit of computer difficulty lately, and it's taken a while to get back to dealing with D&D/RPGs.

The Matrix RPG is a tabletop role playing game that is designed to have a medium amount of rules. Players should be ready for a storyteller style of game play. If you want to be truly prepared to play you should watch The Matrix! This game will mesh with all the Matrix releases so if you want to delve into the world even further you should watch Animatrix (http://www.imdb.com/title/tt0328832/), Matrix Reloaded (http://www.imdb.com/title/tt0234215/), and Matrix Revolutions (http://www.imdb.com/title/tt0242653/) in that order. It makes the most sense this way IMO. The Matrix RPG won’t officially publish until August 16th at Gen Con 2012 (www.gencon.com). The latest draft of the game rules are available on my website.  Weekly I am playing a game with enough room for 3 players. This is an ongoing campaign setting that people can come in at any time if there is room. I will be using Google+ Hangouts to get everyone together. We will use Tabletop Forge for our VTT (virtual tabletop). In order to play the game you need a Google+ account. Circle The Matrix RPG Google+ page found here (). Look for the next Event on the Google+ page and join it. Anyone that joins the Google+ Hangout will be invited to join the Hangout once the event starts. Plus all important game information for that session will be posted in that event so you want to “join” or “maybe” the event so we can keep you posted. If you like the game share it with your friends. Include some sort of catchy hook to get people interested, something that gives a sense of what you are going to do. Something I can put as the title of the blog post announcing your game. a)      The Matrix RPG Campaign - Come one, Come all Remember to tell them your name as it appears on google+. a)      The Matrix RPG page (), managed by Tre’ Grisby () Tell them the email address associated with your google+ account. This will be published! It is necessary for players to find you if they don't already know you. a)      trewaters@gmail.com Provide a way to tell you apart from all the other people with your same name. This might be redundant, but it will make life easier for everyone. a)      I haven’t seen another Tre’ Grisby, but my location is Fort Collins, Colorado. Tell them the time and date the game will start. Include your timezone, as well as one in a different hemisphere. a)      Game is Sundays (generally) at 7pm Mountain timezone (-6 GMT), 1am GMT Tell them what system you are using. a)      Custom dice system, which uses 10 sided dice and is based on a storyteller style of game play. Tell them what range of levels the characters should be. a)      The characters will be Average, run of the mill Zion military units. Tell them anything else relevant. Sell your game, warn players of oddball house rules, or relevant personal idiosyncrasies. Links to your blog, if you have one, will help. I'll add it to the links in the sidebar. a)      The Matrix RPG lets players play the inside the Matrix world of Neo, Trinity and Morpheus. Or you can see how the other half lives outside in the ice desert of the Real World. The Real World is going through an Ice Age turning the Earth’s surface into a harsh and barren desert. b)      The Matrix RPG is being updated until it officially gets released August 16th at GenCon 2012. So until August 16th the rules on the website might change. If you have questions email the GM at trewaters@gmail.com. c)      There is a blog where you can follow my developer’s notes and progress at (http://www.3waters.org/dnn/matrixrpg/Blog.aspx)   Have a great week. I can't wait to hear back from you. Tre' -- I enjoy the massacre of advertisements! This sentence will slaughter ads without a messy blood bath.

Computer possessed by Yithians, stuck updating the blog via my phone

My computer has chosen to take a siesta, so ConstantCon is being updated by phone, at least the first drafts. Please pardon the poor presentation for the duration.
First session: Monday, July 23, 9 pm - 12 midnight EST The name of the campaign is "Vaults of Pahvelorn" and will be run using OD&D. Several generations past, the ambitious lord Arios set out into the wilderness to extend the reach of civilization. In consultation with his sorcerer Ismahir (for all wise lords have a wizard), he selected a hill called Pahvelorn for his stronghold and raised up a mighty fortress. He drove the giants away and slayed several dragons. The populace prospered. But then strange things began to happen around the fortress, and Ismahir was gone for months at a time. Unnatural creatures would emerge from the dark spaces beneath the castle. Other advisors begged Arios to be rid of the wizard, but he was loyal to his old companion. Then, one day, when Arios was out on the hunt, he heard a terrific roar and the earth shook. He immediately returned to his fortress to discover only a giant pit in the earth where but days before had proud Pahvelorn stood. Above, clods of dirt and worms rained down from the fortress as it rose into the cloudy sky. Ismahir was never seen again. In the pit below where the hill had once been, dark things writhed and hissed in unfamiliar daylight, even the pale light filtered by the day's heavy clouds. Or, so go the stories. All we know for certain is that most of the good people left soon after the castle ascended into the overworld. Bereft of family and distrusted by the villagers, Arios vanished into the wilderness with his most loyal men, seeking to redeem himself the way he first gained glory. Now, half ruined, the village Zorfath perches over the edge of the pit, the haunt of mercenaries and treasure hunters, a gateway into dark places opened by the castle's leaving. A shadow has been recently seen over the land, however. Crops wither where it passes. After a 101 year absence, the fortress is returning. System is OD&D. The 3 LBBs plus the thief from Supplement I: Greyhawk. Human only. Proposed venue is G+ hangouts, every week or so, and would use the excursion format (so consistent attendance would not be required). Having access to a copy of the rules is not required; character generation rules will be provided. Character generation guidelines: http://untimately.blogspot.com/2012/07/pahvelorn-summary.html The campaign pitch can also be found here: http://untimately.blogspot.com/2012/07/vaults-of-pahvelorn.html Let me know if you need anything else, I think I covered everything you requested in the "how to submit a game" link. Thanks! Best, Brendan

Thursday, June 21, 2012

Adventurers & Adversaries (GURPS DF)

GURPS DF] Adventurers & Adversaries Recruiting now for a GURPS Dungeon Fantasy game. Expect all kinds of adventures, not just straight dungeon crawls, in exotic locations. I expect to run this like a sandox campaign, so keep that playstyle in mind. Once the campaign's players (I expect a max of four) have been confirmed, I expect to have a session on one of Thursday, Wednesday, Monday or Sunday, with start time being between midday to 5 PM. My timezone is Australia/Perth, or UTC/GMT +8 hours, or WST. Use the timezone converter on the net, first! Tell me which day of the week and time would be best for you. If all goes well, I expect to start the campaign within one week from now at the least, two weeks at the very most. I'll using the Roll20 software for this game, so I'll send you a player's link when the game starts. My name is Michael Keenan (same as my Google+ name, of course), and the recruitment thread on the Roll20 forums is at http://community.roll20.net/discussion/571/players-wanted-for-gurps-dungeon-fantasy-game My avatar on the Roll20 forums is Nicholas Cage in The Wicker Man remake, you know what scene. My avatar on Google+ is a splash of paint in the colours of the Australian flag. My e-mail is: p (underscore) dragon500 (at) hotmail (dot) com Character creation guidelines: 250-point characters with -50 in disadvantages and up to 5 quirks. Don't have to stick to "class" templates 100%, but racial templates are as per DF 3 and work within the Cheat Sheet in DF 1. Also note that required advantages and disadvantages will be necessary. Cultural Familiaries available: Western Kingdoms (recommended), Eastern Nationalities, Chaos Wastes, Elven, Dwarven, Goblin-Kin, Coleopteran, Faerie, Reptilian, Infernal, Celestial. Languages available: Western Common (recommended), Eastern Common, Elvish, Dwarven, Orcish, Infernal, Celestial, Draconian, Coleopteran, Lizard Tongue. As per P108, advantages and disadvantages using real-time will instead use game-time. Coins won't a weight statistic to track, as that's too bean-county, but volume WILL count, to avoid abuse. Be sure to write up extensive notes and page references at the bottom of your sheet about your equipment, racial template, disadvantages, advantages and so on to be better aid your GM in making calls.

Monday, June 4, 2012

River Queen

My name is John Clement. I am also Dramaman at osrgaming.org and dragonsfoot.org. I am running a Labyrinth Lord game at 7:00 PM central time on Friday, June 8, 2012. That is 9:00 AM in Tokyo on Saturday, June 9, 2012. The game will be run using a google+ hangout. A riverboat carrying precious cargo belonging to Baron Bothwell has vanished. Agents of the baron and his rival, Duke Dunlop, are contending to recover a mysterious locked chest. Your party has learned of an abandoned island way-station that may hold clues to the River Queen's disappearance and lead to coveted prize, if you can reach it quickly. But dangerous is the Scarson River and the surrounding area. Even more troubling is that agents of the baron and/or duke may have infiltrated your party. Pregen characters ranging from 2nd to 4th levels will be provided for this one-shot adventure. There will be one character available for each type of class (Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling) offered in Labyrinth Lord. All characters will have one or more magical items and will be alloted on a first come basis. On google+ my name is JD Clement, and the email address is clementovich at gmail dot com. My avatar is a picture of a tinker gnome.

Tuesday, May 15, 2012

Next session of Griffin Mountain

Next session of Griffin Mountain 20th May  at 17.00 GMT  Balazar beckons with its dense forests, wide plains and motley collection of stone age monstrosities. Griffin Mountain is the classic Runequest sandbox, as played with the Legend ruleset. Dice yourself up a drug crazed shaman and come an join the fun, just watch out for the sabretooths, trolls, headhangers, dinosaurs, harpies, giant flies, mad elves and the idiots from the clan next door.  Intro here http://expanduniver.blogspot.co.uk/2012/04/welcome-to-balazar.html more here http://expanduniver.blogspot.co.uk/2012/03/20-questions-griffin-mountain.html  or look at '+Griffin Mountain' on G+ for the latest news.  GM: Barry Blatt - look me up on G+ I look remarkably like a Mekon - or email me on bazblatt@gmail.com.

Tuesday, May 1, 2012

Griffin Mountain

Next session of Griffin Mountain 6th May  at 17.00 GMT Balazar beckons with its dense forests, wide plains and motley collection of stone age monstrosities. The classic Runequest sandbox, as played with the Legend ruleset. Dice yourself up a drug crazed shaman and come an join the fun, just watch out for the sabretooths, trolls, headhangers, dinosaurs, harpies, giant flies, mad elves and the idiots from the clan next door. Intro here http://expanduniver.blogspot.co.uk/2012/04/welcome-to-balazar.html more here http://expanduniver.blogspot.co.uk/2012/03/20-questions-griffin-mountain.html  or look at '+Griffin Mountain' on G+ for the latest news. GM: Barry Blatt - look me up on G+ I look remarkably like a Mekon - or email me on bazblatt@gmail.com.

Thursday, April 12, 2012

The Core has moved to Tuesdays

The Core has moved to Tuesdays at 8:30 PM Central Time. That's -5 GMT. Or, uh, 10:30 AM in Tokyo on Wednesday.

Monday, April 9, 2012

Wrong Ritual, Wrong City

Wrong Ritual, Wrong City

Inexplicably, one day, some folks living in the big city of Metropia noticed that things had changed. Something had suffused the city with power, and not everyone could be counted on to behave responsibly with it...

"Wrong Ritual Wrong City" (formerly titled The Slow Leak) is +David Wood's campaign about a big modern urban environment suffering from a most unusual and antiquated ailment: working magic. It's running in GURPS, with 150-point characters; an unusual problem demands talented heroes. Or at least talented concerned citizens. Contact me on G+ to get into the hangout circle (or email me at territan at gmail period com). Sessions have typically begun on Tuesday afternoons at 6 PM Eastern Time (3 PM Pacific), but if enough people contact me requesting another time, I'm willing to negotiate.


--David

Wednesday, March 21, 2012

After The Bomb - Mutants In Avalon (Palladium TMNT&OS Based)

Who: All are welcome to join in!! What: After The Bomb - Mutants In Avalon (Palladium TMNT&OS Based) When: 10PM Eastern, Friday, March 23rd, 2012 Where: G+ Hangouts Why?: Because playing anthropomorphic versions of your human Flailsnails characters could be damn fun. Native Mutants In Avalon characters are welcome as well if you are not into the Flailsnails thing. If you have no clue what Flailsnails is all about, go check out this original post by Jeff R. over here --> http://jrients.blogspot.com/2011/08/flailsnails-conventions.html Contact Methods: https://plus.google.com/102178220145878236512/posts or murdockpeter AT the gmail thingy.

Sunday, March 11, 2012

Housekeeping, or A Friendly Reminder

I tend to publish whatever you send me, at least as far as game notices go. Although I wrote that I would be 'somewhat draconian' about the submission guidelines, the reality is I can't be bothered to be that strict. However, please make it easy for players to figure out when your game is happening. ConstantCon is happening all over the world, and the international dateline can create some confusion. You'll get more players if you include not just your local date and time but the date and time in at least one time zone on the other side of the international dateline.
Here are a couple of widgets/websites that might make it easier for you to include this information in your announcements:
Event Time Announcer.
Wolfram Alpha Time Zone Converter.
Some random time zone converter.



Saturday, March 10, 2012

Life and Death in Jakalla


Time: Friday 16th March 24.00GMT (or Saturday 0.00GMT, pays yer money and takes yer choice) = 19.00EST, 17.00PST etc.

Life and Death in Jakalla

New game (could be a campaign if people are keen) in the classic RPG setting of Tekumel. The streets are mean, the days are hot, the beasts are venomous and the shadow of the impaling stake ever present, but oh those Jakallan nights...

Tekumel newbies welcome, just make sure you let me know if you are new.

Rules: New and semi concocted Advanced EPT (Lamentations of the Flame Princess with shiny Tekumelani knobs on). A work in progress polished as we play.


GM: Barry Blatt (who looks remarkably like The Mekon, arch-nemesis of Dan Dare)

Contact me on bazblatt@gmail.com.

Wrestleworld


Wrestleworld
My name is Jason Kielbasa, seriously. When you’re done laughing at that read the rest.
When
Thursday 8EST-11:30EST 2am-5:30 CET
Description
A series of dungeons, and fun houses devised by various wrestling bookers. Monsters that look like professional wrestlers, faces, heels, and tweeners, fill these dungeons, and arenas.

Wrestleworld is a series of dungeons and fun houses connected by a central flea market. Each dungeon is an expression of the booker who runs it. Some are filled with gruesome weapons like c4 explosives, and barbed wire spider nets, others sports entertainment, and another the imagination of a small indy promoter in Mexico. Each area is filled with the wrestling tropes that surround each style. Old ladies yelling for the last piece of pizza, low treasure payouts and washed up has beens fill the indy dungeon. Sport entertainment areas emphasize glitz, and story lines over action and skill. If you've read this much I guess you know something about wrestling and get where I am going.
Player’s Guide is here if you’d like to roll up a PC. http://betweengoodandawful.blogspot.com/2012/03/wrestleworld-players-guide-version-1.html
Wrestleworld posts

Running OD&D, although all FLAILSNAILS are most welcome.
Levels 1-3, although FPCs up to level 6 should be fine.
Email me at jasonmkielbasa At geemale dot calm

Tuesday, March 6, 2012

Griffin Mountain!


A Constantcon announcement...

Time: Sunday 11th March 18.00 BST, (17.00 GMT, 12.00 EST, 11.00 CST etc)
Griffin Mountain

The edge of the wilds has been seen! The doughty warriors of Trilus have crossed the Dangerground, who is brave enough to with them on their next step towards Griffin Mountain? Room for more players in this revisiting of of a Chaosium classic. The game will run fortnightly from now on, next session on 25th March.

Rules: A somewhat tweaked version of RQ2, contact me and I'll send you the details.
GM: Barry Blatt (who looks remarkably like The Mekon, arch-nemesis of Dan Dare)
Contact me on bazblatt@gmail.com.

Wednesday, February 29, 2012

House of Stone


Title: Houses of Stone
When: Monday, 5th March @ 20:30 CST (02:30am GMT) and every Monday following
Where: G+ Hangout
Rules: Swords & Wizardry... mostly. FLAILSNAILS welcome!
# Of PCs Needed: As many as want to play with a limit of 6.

Houses of Stone refers to the ancient ruins of Great Zimbabwe--one of many inspirational locales in sub-Saharan Africa for this game's alternate-history world.
You find yourself in what we would consider Africa (sub-Saharan) in a medieval timeframe. Greece, Rome, Britain, and other European and Mid-Eastern civilizations have attempted to colonize the Dark Continent and left settlements scattered about, never managing to take over.
There is much darkness in this place--a mystical and magical presence and force that refuses to allow men to tame it. This land is wild--there are tombs, dungeons, ruins, and so much more that are filled with the spirits of ancestors, of animals, seeking to protect the heart of Africa from being cultivated by human hands.

See my blog for more details on character creation / FLAILSNAILS import procedure and notes about the world.

Griffin Mountain


Time: Sunday 4th March 17.00 GMT, (12.00 EST, 11.00 CST etc)
Griffin Mountain

The edge of the wilds has been seen! The doughty warriors of Trilus have crossed the Dangerground, who is brave enough to with them on their next step towards Griffin Mountain? Room for more players in this revisiting of of a Chaosium classic.

Rules: A somewhat tweaked version of RQ2, contact me and I'll send you the details.
GM: Barry Blatt (who looks remarkably like The Mekon, arch-nemesis of Dan Dare)
Contact me on bazblatt@gmail.com.

Monday, February 20, 2012

The Northern Shore


Title: The Northern Shore
Post: I'm Isaac Murphy, writer of the blog 'Reign of Jotuns'. I'm going to run a Play-by-Post game on Google+ (here's my page). My Email address is stayman.w.winesap@gmail.com. The ruleset is Rules Cyclopedia with these house rules.
The northernmost peninsula of the land, heavily forested, filled with marsh and bitter winters- a land of giants and wild beasts- unconquered, until the rise of the great nation of Thephysus.
Several of the Thephysian nobles, driven by rumors of wealth unimaginable, wonders unseen, and even a way to heaven at the northernmost tip, gathered their men and their money, sold their castles, and departed for the untamed land. Many of them survived, had castles built, carved roads through the wilderness, and wealth was indeed found- but in the end, the landscape was as untameable as the trolls it birthed, and the trolls' presence as constant as the forests. A mere ten years after the settling began, castle Porphos was sacked- no word was ever heard from the more distant nobles. Four years afterward, the empire collapsed. Some said their expeditions northward had angered god- others said financial ruin.
A century later, the land is known as Bonemark, a fitting name- but again, men attempt to settle it. A small town, built around a logging camp, has been founded just inside the Bonemark- and yet more brave fools come to try to find wealth, glory, and the northern coast...
This campaign heavily draws upon folklore- the vampires obsessively count grains of salt, and torment their victims by lurking on their roofs and throwing rocks; The trolls get smaller and covered in moss and lichens as they age, until they die and become gnarled old trees; The goblins hide in corners and chitter madly at you. The Magic-User and Cleric classes represent those with inborn talent, but the most powerful magic is usable by anybody with the stomach for it (Carcosa-style magic, but more focused on raising blizzards, obscuring trails, and other witchy activities than conjuring and binding demons). The Thief class is not limited to thieves, rather you can select any appropriately powerful skills to use those percentages for. So a character wanting to play a ranger would substitute 'Tracking' for 'Climb Walls' and 'Hunting' for 'Open Locks'.
Characters will start at level 1, or level 1/4 of highest level party member's.
I'm going to start play on the 1st of March.