Showing posts with label weekly. Show all posts
Showing posts with label weekly. Show all posts

Monday, April 9, 2012

Wrong Ritual, Wrong City

Wrong Ritual, Wrong City

Inexplicably, one day, some folks living in the big city of Metropia noticed that things had changed. Something had suffused the city with power, and not everyone could be counted on to behave responsibly with it...

"Wrong Ritual Wrong City" (formerly titled The Slow Leak) is +David Wood's campaign about a big modern urban environment suffering from a most unusual and antiquated ailment: working magic. It's running in GURPS, with 150-point characters; an unusual problem demands talented heroes. Or at least talented concerned citizens. Contact me on G+ to get into the hangout circle (or email me at territan at gmail period com). Sessions have typically begun on Tuesday afternoons at 6 PM Eastern Time (3 PM Pacific), but if enough people contact me requesting another time, I'm willing to negotiate.


--David

Thursday, January 19, 2012

Sydell

Hey all, I'm running a game on ConstantCon. This is the page for the LotFP rule version.

My blog is http://rpgrantsandraves.blogspot.com/

The game is to be run at 2 p.m. PST/ 11 p.m. in France starting the 24th of Jan and every week after.

The system is LotFP (which can be found on his website here.)

Going to be using Google Plus: you can find me at dragolite 1 at gmail dot com or Googgle Plus under the name Lon Varnadore (my avatar is my girlfriend and myself with sunglasses looking into the camera.)

players: 4-6 1st lvl. characters only please. FLAILSNAIL welcome.

This is a campaign that will be ongoing, I am looking for a group of players that will be able to get on week after week. I do not mind changing the time to every other week if necessary.

Sydell is a place of dangers and wonders. A land where most gods have passed on, and only a few grant power to their faithful. Where the riches are all around, if you know where to look. Where spell and sword might be enough to protect you.

This is a campaign that will be one of a number of plot lines. Choose your path. The only thing you know is that you have taken a caravan to a town called Mytheran. Here, you can get a job working for the Church of Theran, the Church of Sylenia or find some work in the local tavern of the Broken Spoke or the Three Coins Inn.

I'm not one for rules lawyers. THERE IS NO RAILROAD. If your party wants to go off an do something else, don't worry there is something else to do. But, be wary of leaving things half finished. Also, new to this online GMing thing, just a warning.

The Core Update

Update: Chris's game, The Core, is a weekly game that will take place every Wednesday night at the same time as in the original post.

Tuesday, January 17, 2012

Legendary Numenor

What: Session #1 - Legendary Numenor
System: Legend RPG (basically, Runequest with new alloy wheels)
When: February 4th, 2012, 9AM - 11AM Eastern USA Time (we are currently GMT minus 5hrs* on the east coast USA)
Method: Google+ Hangouts
Player Slots: 5
Campaign Notes: https://docs.google.com/document/d/1xyeYqcOxltLGeSZ098Hz2gkG_z_qs9Oj7QbxwxKCJG8/edit
Campaign G+ Page: https://plus.google.com/u/0/102714997213919784033/posts
Number Of Weekly Sessions: 4 or more, depending upon player interest. 

Summary:
It is the Second Age. Numenor stands strong amidst the western sea. But for how long? The latest King Of Numenor Ar-Pharazon, has been slowly manipulated by Sauron, an emerging Dark Lord of Middle Earth. Once a prisoner of Ar-Pharazon, Sauron is now a most trusted advisor. Elvish has been banned. Those still faithful to the Elves, and Man's balanced relationship with immortal beings are known as the Elendeli. You and your close friends are members of this small rebellious band. What will you do to turn the tide towards the light? If nothing is done to stop the evil growing in Numemor there will be a devastating doom. Under the dark influences of Sauron, and his evil master, Melkor, Lord Of The Dark; Numenor is destined to be destroyed. You and your faithful companions will have full rein over how your group gains 1.) money 2.) influence 3.) powerful artifacts and the ancient knowledge necessary to turn the King's ear towards the greater good. Or you may intend a coup to replace the evil that is permeating Numenor? It is your choice. What would you be willing to do to save your home and your family?

NOTE: Owning Legend RPG is not necessary to play. I can provide you with a Runequest 2 SRD that will give you more then enough to create and run a Legend character.

How to contact me: murdockpeter (at) the (gmail) thingy-majiggy.
My G+ profile page is here: https://plus.google.com/u/0/102178220145878236512/posts
(Please EMAIL me your G+ profile page URL so that I can properly add you to a G+ Circle for this mini-campaign*)

The Core

Chris says:
I am Chris Kusel. I have been playing and running RPGs for about 30 years. I favor an old school style of play. I run Castles and Crusades but I am FLAILSNAILS compatable.
In G+ Chris Kusel (pic of a guy in black with a man in plaid behind me also a small tree by the man in plaid. chkusel at gmail dot com 
My Blog    http://nwaepa.blogspot.com/    (Has some info on the Core there... somewhere...)
Game to run  11pm cst  17 jan / 5am london  18 jan
System is Castles and Crusades but D20 srd FLAILSNAILS are exceptable. levels 1 to 3 (for now).
Addition entering the C&C game players need to pick primes 3 for humans 2 for demi humans.
First prime is based on class  Fighter & Ranger are Str, Rogue/Assassin are DEX, Monk/Barbarian are Con,  Wizard/Illusionist Int, Cleric/Druid are Wis, Bard/Knight/Paladin Chr.
Primes add 6 to that stats save or check.  All saves are based on D20 +stat mod (+prime if aplicable) +level   In all other respects C&C runs a hybird 1E 3E game rules lite.
Looking for 4 or 5 players this will be a weekly game.
The game.... The Core becons adventurers.
An extinct volcano borne of the death Pang.
The Core

Seven thousand or so years ago a demon lord and a deity of good battled on the spot of the core.
The loser a powerful demon lord named Pang’Graas.
When Pang’Graas died his corpse putrefied and turned vicious nearly instantly.
The resulting goo burned and sizzled and like acid through steel it melted into the land.
The earth began to tremble and quake.
Less than an hour after its death a volcano erupted.
Spitting lava ash and rock chunks as it grew to immense size in a matter of days.

Over time the volcano has come to be called the Core.
The Core seems to radiate power and has over the years attracted vile and cruel beasts, monsters, and men.
The Core has become riddled with warrens, hovels, temples, and dens of various evil beings.
As the Core became more and more over run, a cottage industry has grown around it.
Adventuring into its deepest reaches has given rise to powerful heroes.
Many have gained fabulous fortunes by delving its dangerous dungeons and caves.

Over the centuries there have been seven major strongholds built into and on the slopes of the Core.
The great Hylderwynn first King of Raaga built a castle and many subterranean levels. The upper works stand in ruins on the western slopes.
The Orkan Citadel of Domination from the unification of empire was leveled during the brethren of the Star rebellion. It was rumored to have twelve below ground levels.
The Brethren of the Star had a tower and school on the northwestern slope. Before it exploded it was whispered to have over twenty levels of secrets and magical goodies.
The God Kings grand palatial stronghold vanished in a torrent of flames one night leaving a crater on the south slope.
The Maw was a temple dedicated to demonic powers before being cleared by adventurers. The "Core Crusaders" claimed the Maw had eight levels. The Maw is now the main entrance to the Core for adventurers and a wonderful Inn sits near it.
The Mystic Forge was Dwarven armor and arms manufactory buried deep in the core. It was over run by humanoids and the entrance tunnel collapsed, it had 5 levels.
A great Many tiered (nine) prison complex existed in the core until its entrances suddenly caved in.

Currently the Core is believed to have upwards of forty separate levels inside it with at least a dozen entrances. Those that survive bring wonderful riches from its depths. The list of those who never return seems to grow by the day. Recently it has become vogue for young lords to show bravery by entering the core. Most don’t pass far beyond No Return.

Sunday, December 25, 2011

Adventures in Outland

Adventures in Outland

System: OD&D + Chainmail
Genre: All of them

Come have some adventures in Outland! The game will be run online every other Monday from 10:00pm to 12:00am CST (every other Tuesday 4:00am to 6:00am GMT) starting December 26th. Currently suitable for PCs of levels 1-3. So far there is a haunted house, a series of caves with weird monsters, and a strange dungeon in the mountain that looks to have been constructed by otherworldly beings. A Blackmoor-style castle is in the works as well, and will support higher-level play.

More info can be found here:

Email me at jderam/gmail/etc to get added to the player list.
I am listed on Google+ as Jeremy Deram

Hope to see you there!