I am Chris Kusel. I have been playing and running RPGs for
about 30 years. I favor an old school style of play. I run Castles and
Crusades but I am FLAILSNAILS compatable.
In G+ Chris Kusel (pic of a guy in black with a man in plaid behind me also a small tree by the man in plaid. chkusel at gmail dot com
My Blog http://nwaepa.blogspot.com/ (Has some info on the Core there... somewhere...)
Game to run 11pm cst 17 jan / 5am london 18 jan
System is Castles and Crusades but D20 srd FLAILSNAILS are exceptable. levels 1 to 3 (for now).
Addition entering the C&C game players need to pick primes 3 for humans 2 for demi humans.
First prime is based on class Fighter & Ranger are Str,
Rogue/Assassin are DEX, Monk/Barbarian are Con, Wizard/Illusionist
Int, Cleric/Druid are Wis, Bard/Knight/Paladin Chr.
Primes add 6 to that stats save or check. All saves are based on
D20 +stat mod (+prime if aplicable) +level In all other respects
C&C runs a hybird 1E 3E game rules lite.
Looking for 4 or 5 players this will be a weekly game.
The game.... The Core becons adventurers.
An extinct volcano borne of the death Pang.
The Core
Seven thousand or so years ago a demon lord and a deity of good battled on the spot of the core.
The loser a powerful demon lord named Pang’Graas.
When Pang’Graas died his corpse putrefied and turned vicious nearly instantly.
The resulting goo burned and sizzled and like acid through steel it melted into the land.
The earth began to tremble and quake.
Less than an hour after its death a volcano erupted.
Spitting lava ash and rock chunks as it grew to immense size in a matter of days.
Over time the volcano has come to be called the Core.
The Core seems to radiate power and has over the years attracted vile and cruel beasts, monsters, and men.
The Core has become riddled with warrens, hovels, temples, and dens of various evil beings.
As the Core became more and more over run, a cottage industry has grown around it.
Adventuring into its deepest reaches has given rise to powerful heroes.
Many have gained fabulous fortunes by delving its dangerous dungeons and caves.
Over the centuries there have been seven major strongholds built into and on the slopes of the Core.
The great Hylderwynn first King of Raaga built a castle and many subterranean levels. The upper works stand in ruins on the western slopes.
The Orkan Citadel of Domination from the unification of empire was leveled during the brethren of the Star rebellion. It was rumored to have twelve below ground levels.
The Brethren of the Star had a tower and school on the northwestern slope. Before it exploded it was whispered to have over twenty levels of secrets and magical goodies.
The God Kings grand palatial stronghold vanished in a torrent of flames one night leaving a crater on the south slope.
The Maw was a temple dedicated to demonic powers before being cleared by adventurers. The "Core Crusaders" claimed the Maw had eight levels. The Maw is now the main entrance to the Core for adventurers and a wonderful Inn sits near it.
The Mystic Forge was Dwarven armor and arms manufactory buried deep in the core. It was over run by humanoids and the entrance tunnel collapsed, it had 5 levels.
A great Many tiered (nine) prison complex existed in the core until its entrances suddenly caved in.
Currently the Core is believed to have upwards of forty separate levels inside it with at least a dozen entrances. Those that survive bring wonderful riches from its depths. The list of those who never return seems to grow by the day. Recently it has become vogue for young lords to show bravery by entering the core. Most don’t pass far beyond No Return.
Seven thousand or so years ago a demon lord and a deity of good battled on the spot of the core.
The loser a powerful demon lord named Pang’Graas.
When Pang’Graas died his corpse putrefied and turned vicious nearly instantly.
The resulting goo burned and sizzled and like acid through steel it melted into the land.
The earth began to tremble and quake.
Less than an hour after its death a volcano erupted.
Spitting lava ash and rock chunks as it grew to immense size in a matter of days.
Over time the volcano has come to be called the Core.
The Core seems to radiate power and has over the years attracted vile and cruel beasts, monsters, and men.
The Core has become riddled with warrens, hovels, temples, and dens of various evil beings.
As the Core became more and more over run, a cottage industry has grown around it.
Adventuring into its deepest reaches has given rise to powerful heroes.
Many have gained fabulous fortunes by delving its dangerous dungeons and caves.
Over the centuries there have been seven major strongholds built into and on the slopes of the Core.
The great Hylderwynn first King of Raaga built a castle and many subterranean levels. The upper works stand in ruins on the western slopes.
The Orkan Citadel of Domination from the unification of empire was leveled during the brethren of the Star rebellion. It was rumored to have twelve below ground levels.
The Brethren of the Star had a tower and school on the northwestern slope. Before it exploded it was whispered to have over twenty levels of secrets and magical goodies.
The God Kings grand palatial stronghold vanished in a torrent of flames one night leaving a crater on the south slope.
The Maw was a temple dedicated to demonic powers before being cleared by adventurers. The "Core Crusaders" claimed the Maw had eight levels. The Maw is now the main entrance to the Core for adventurers and a wonderful Inn sits near it.
The Mystic Forge was Dwarven armor and arms manufactory buried deep in the core. It was over run by humanoids and the entrance tunnel collapsed, it had 5 levels.
A great Many tiered (nine) prison complex existed in the core until its entrances suddenly caved in.
Currently the Core is believed to have upwards of forty separate levels inside it with at least a dozen entrances. Those that survive bring wonderful riches from its depths. The list of those who never return seems to grow by the day. Recently it has become vogue for young lords to show bravery by entering the core. Most don’t pass far beyond No Return.
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