Tuesday, January 17, 2012

Legendary Numenor

What: Session #1 - Legendary Numenor
System: Legend RPG (basically, Runequest with new alloy wheels)
When: February 4th, 2012, 9AM - 11AM Eastern USA Time (we are currently GMT minus 5hrs* on the east coast USA)
Method: Google+ Hangouts
Player Slots: 5
Campaign Notes: https://docs.google.com/document/d/1xyeYqcOxltLGeSZ098Hz2gkG_z_qs9Oj7QbxwxKCJG8/edit
Campaign G+ Page: https://plus.google.com/u/0/102714997213919784033/posts
Number Of Weekly Sessions: 4 or more, depending upon player interest. 

Summary:
It is the Second Age. Numenor stands strong amidst the western sea. But for how long? The latest King Of Numenor Ar-Pharazon, has been slowly manipulated by Sauron, an emerging Dark Lord of Middle Earth. Once a prisoner of Ar-Pharazon, Sauron is now a most trusted advisor. Elvish has been banned. Those still faithful to the Elves, and Man's balanced relationship with immortal beings are known as the Elendeli. You and your close friends are members of this small rebellious band. What will you do to turn the tide towards the light? If nothing is done to stop the evil growing in Numemor there will be a devastating doom. Under the dark influences of Sauron, and his evil master, Melkor, Lord Of The Dark; Numenor is destined to be destroyed. You and your faithful companions will have full rein over how your group gains 1.) money 2.) influence 3.) powerful artifacts and the ancient knowledge necessary to turn the King's ear towards the greater good. Or you may intend a coup to replace the evil that is permeating Numenor? It is your choice. What would you be willing to do to save your home and your family?

NOTE: Owning Legend RPG is not necessary to play. I can provide you with a Runequest 2 SRD that will give you more then enough to create and run a Legend character.

How to contact me: murdockpeter (at) the (gmail) thingy-majiggy.
My G+ profile page is here: https://plus.google.com/u/0/102178220145878236512/posts
(Please EMAIL me your G+ profile page URL so that I can properly add you to a G+ Circle for this mini-campaign*)

"Oh, and Dude, it's already the tenth."

This week there are a couple of ongoing regular games coming up, as well as a new game.

First, Chris Kusel is running Castle's and Crusades game, The Core, tomorrow starting at 11pm Central Standard Time (that's the mid western US).

On Friday, Jeff Rients is running another expedition to the Caves of Myyrdin. Jeff rolls at 4:30am Central Standard. If you're not on the list for this week, you might get lucky if you're hanging out on google + that morning, as Jeff sometimes sends out a call there if somebody oversleeps.

Later that night, sort of, Michael Keenan is running Caravan to Ein Arris using 4E GURPS. He's starting at 1:00pm Perth time, so take account of the international date line when figuring out when to play.

Finally, on Sunday there's the first session  of The Dungeon of Eternal Doom, a Pathfinder based dungeon crawl hosted by Rob Gilks.

Griffin Mountain

Time: Sunday 22nd January 17.00 GMT, (12.00 EST, 11.00 CST etc)
Griffin Mountain
Can a brewing tribal war be resolved by a wrestling match? Are there really headhunters and cannibals on the loose in Balazar? WTF do the dwarves want with Dragonewt archaeological sites? What did happen to that duck? All these questions will probably remain unanswered and a whole bunch more added in our next session of Griffin Mountain.

Rules: A somewhat tweaked version of RQ2, contact me and I'll send you the details.
GM: Barry Blatt (who looks remarkably like The Mekon, arch-nemesis of Dan Dare)
Contact me on bazblatt@gmail.com.

The Core

Chris says:
I am Chris Kusel. I have been playing and running RPGs for about 30 years. I favor an old school style of play. I run Castles and Crusades but I am FLAILSNAILS compatable.
In G+ Chris Kusel (pic of a guy in black with a man in plaid behind me also a small tree by the man in plaid. chkusel at gmail dot com 
My Blog    http://nwaepa.blogspot.com/    (Has some info on the Core there... somewhere...)
Game to run  11pm cst  17 jan / 5am london  18 jan
System is Castles and Crusades but D20 srd FLAILSNAILS are exceptable. levels 1 to 3 (for now).
Addition entering the C&C game players need to pick primes 3 for humans 2 for demi humans.
First prime is based on class  Fighter & Ranger are Str, Rogue/Assassin are DEX, Monk/Barbarian are Con,  Wizard/Illusionist Int, Cleric/Druid are Wis, Bard/Knight/Paladin Chr.
Primes add 6 to that stats save or check.  All saves are based on D20 +stat mod (+prime if aplicable) +level   In all other respects C&C runs a hybird 1E 3E game rules lite.
Looking for 4 or 5 players this will be a weekly game.
The game.... The Core becons adventurers.
An extinct volcano borne of the death Pang.
The Core

Seven thousand or so years ago a demon lord and a deity of good battled on the spot of the core.
The loser a powerful demon lord named Pang’Graas.
When Pang’Graas died his corpse putrefied and turned vicious nearly instantly.
The resulting goo burned and sizzled and like acid through steel it melted into the land.
The earth began to tremble and quake.
Less than an hour after its death a volcano erupted.
Spitting lava ash and rock chunks as it grew to immense size in a matter of days.

Over time the volcano has come to be called the Core.
The Core seems to radiate power and has over the years attracted vile and cruel beasts, monsters, and men.
The Core has become riddled with warrens, hovels, temples, and dens of various evil beings.
As the Core became more and more over run, a cottage industry has grown around it.
Adventuring into its deepest reaches has given rise to powerful heroes.
Many have gained fabulous fortunes by delving its dangerous dungeons and caves.

Over the centuries there have been seven major strongholds built into and on the slopes of the Core.
The great Hylderwynn first King of Raaga built a castle and many subterranean levels. The upper works stand in ruins on the western slopes.
The Orkan Citadel of Domination from the unification of empire was leveled during the brethren of the Star rebellion. It was rumored to have twelve below ground levels.
The Brethren of the Star had a tower and school on the northwestern slope. Before it exploded it was whispered to have over twenty levels of secrets and magical goodies.
The God Kings grand palatial stronghold vanished in a torrent of flames one night leaving a crater on the south slope.
The Maw was a temple dedicated to demonic powers before being cleared by adventurers. The "Core Crusaders" claimed the Maw had eight levels. The Maw is now the main entrance to the Core for adventurers and a wonderful Inn sits near it.
The Mystic Forge was Dwarven armor and arms manufactory buried deep in the core. It was over run by humanoids and the entrance tunnel collapsed, it had 5 levels.
A great Many tiered (nine) prison complex existed in the core until its entrances suddenly caved in.

Currently the Core is believed to have upwards of forty separate levels inside it with at least a dozen entrances. Those that survive bring wonderful riches from its depths. The list of those who never return seems to grow by the day. Recently it has become vogue for young lords to show bravery by entering the core. Most don’t pass far beyond No Return.

Friday, January 13, 2012

Caravan to Ein Arris

[GURPS 4e] Caravan to Ein Arris

My name on G+ is Michael Keenan, with a Australian flag graphic (it's not an exact square flag, but kinda a splash pattern) as my account icon.

The time and date of the game is;
1:00 PM Perth on 21st January 2012 -- THE LOCAL TIMEZONE FOR ME
9:00 PM Los Angeles on 20th January 2012
8:00 AM Moscow on 21st January 2012
2:00 PM Japan on 21st January 2012

Use a timezone converter online to figure out what day and time you need to available on.

The e-mail address to contact me is p_dragon500 (at) hotmail (dot) com.

I'm looking for three to six players. This will be a fairly low fantasy game, with both intrigue, action and little focus on strangeness and magic.
See the character creation section below for guidelines and setting info.
BE SURE TO GET IN TOUCH VIA E-MAIL WITH ME A.S.A.P.! Give me some time to accomodate your character!

You'll be looking for work with a major trading magnate

System: GURPS 4e (listing what books you have will help)
Power Level: 125-point characters, with no supernatural or cinematic abilities, TL3, up to -70 points in disadvantages and 5 quirks.

Char Gen Guidelines/Setting:
1) The following skills will be useful (* = very useful);
- Combat skills*
- Horse Riding
- Animal Handling (specialties like Camel, Equines, Oxen and Cattle)*
- Merchant
- Diplomacy
- Detect Lies
- Desert Survival*
- Camel Riding*
- Fast-Talk
- Thief skills in general
- Any other social skills

2) Languages
Lantrai* - most common, used by a local empire of Lantara.
Nomic* - used by neighbouring tribals and parts of the Ajir Mountains.
Yat Ayun* - used by an southern island kingdom of Catho.
Shandassa* - used in Ein Arris, language of the countries Mashanda and Narhanha.
Redash - used in the north-eastern mountainous countries of Kenjo, Darabi, Bonoro and Azatl.
Olenese - used in the western country of Olenar and parts of the Ajir Mountains.

3) Cultural Familiarities
Lantrai*
Nomic Tribes*
Catho*
Mashandan*
Narhanhan
Kenjian
Darabi
Bonoro
Azatl
Olenar

4) Patrons
* The Merchants Guild (very powerful organisation, 6 or less) [10]
- if you have this patron, take the disadvantage Duty (The Merchants Guild, 6 or less) [-2]
* The White Sword Mercenary Agency (fairly powerful organisation, 9 or less) [10]

5) Equipment - TL3 stuff, you may use Low Tech and its Companion books
Personal weapons?
Travelling gear?
Armour (Plate not worn here, scale and chain rare)?

6) Setting
You can ask me about the world background in your application e-mail. Basic rundown; you start in the Lantrai city of Khedris, the capital of the Lantrai empire. What country is your character a native of?

Tuesday, January 10, 2012

Zharillia

Title: Zharillia
System: Labyrinth Lord
Time: Every other Thursday 2100 EST - 2300 EST starting 12 Jan 12
Google+ Page: http://goo.gl/WTQQm (DM)  http://goo.gl/qc7fK (Campaign Site)
Dungeon Master: Roger Burgess (roger dot burgess dawt iii at geemale dut com)

Zharillia, that place where if you fall off the edge of the world,
you'll probably starve to death before you hit something.  Ancient
beyond belief, with continent sized shards of a broken, shattered
world floating about in the Ether, Zharillia's strangeness only begins
with the surface details.  Life is cheap on a 5000 mile wide floating
rock and it's hard to tell what's more dangerous: the people or the
monsters.  Only the lucky will survive.

I can be contacted at +Roger Burgess (my avatar is a shocked-looking
Pip-boy).  Bring 1st level FLAILSNAILS compatible characters of the
following classes: Fighter, Dwarf, Magic-User.  Other classes and
races will be unlocked through play.  If you want to be a priest,
worship a god and tithe 20%. No clerics, only five-year olds get their
boo-boos kissed.

Monday, January 2, 2012

The Dungeon of Eternal Doom

Title: The Dungeon of Eternal Doom
System: Pathfinder
Time: Saturdays 8pm - 11pm GMT
Google+ Page: http://bit.ly/uL1k2D
Dungeon Master: Rob Gilks
There is a buzzing in your mind, patterns of smoke, forming into.., what is it? You come to your senses and find yourself lying on cold stone, torches flicker.

“What is this place, where am I?”

Images from your past flow through your mind, but nothing resolves, recent events seem the most hazy just like your earliest memories.

A classic dungeon crawl using the Pathfinder Roleplaying game.

The premise here is that your character just suddenly appears in a dungeon and must find their way out, or what's going on. If you cannot make a session your character will disappear and reappear next time you can play...

Add 'The Dungeon of Eternal Doom' to your circles to join in.

See you there..